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Dev snapshot: Godot 4.0 alpha 10

Mircosoft Game Dev

Another couple of weeks, another alpha snapshot from the development branch, this time with 4.0 is a huge release that requires a lot of work, and because we're committed to providing dev snapshots frequently so that pre-release testers can quickly access the new features and bug fixes. alpha builds. x projects to the 4.0

Alpha 52
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Dev snapshot: Godot 4.0 alpha 2

Mircosoft Game Dev

alpha 1 ― the first official alpha build of our upcoming major milestone, enabling all interested users to try it out and report bugs, as well as provide feedback on the new features. branch, we're going to release new alpha builds every other week, so that testers can always have a recent version to test the latest changes.

Alpha 52
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Dev snapshot: Godot 4.0 beta 4

Mircosoft Game Dev

But the "1" in beta 1 means that it's only the first step of the journey, and like for the alpha phase, we're going to release new beta snapshots roughly every other week. Some of the most notables feature changes in this update are: Android: Use proper types for converting Java float/double arrays ( GH-67581 ).

Beta 52
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Dev snapshot: Godot 4.0 beta 4

Mircosoft Game Dev

But the “1” in beta 1 means that it’s only the first step of the journey, and like for the alpha phase, we’re going to release new beta snapshots roughly every other week. Some of the most notables feature changes in this update are: Android: Use proper types for converting Java float/double arrays ( GH-67581 ).

Beta 40
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Physics progress report #1

Mircosoft Game Dev

We needed a test framework because physics features have many different use cases, and it's easy to break something while fixing or improving something else. Godot Physics features. As announced before , Godot Physics will become the default physics engine for Godot 4.0. Test framework. release in the announcement blog post.

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Dev snapshot: Godot 4.0 beta 3

Mircosoft Game Dev

But the “1” in beta 1 means that it’s only the first step of the journey, and like for the alpha phase, we’re going to release new beta snapshots roughly every other week. There were a few very important features that we didn’t manage to review in time for previous betas, and which have now been implemented in beta 3. Major changes.

Beta 52
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Dev snapshot: Godot 4.0 beta 3

Mircosoft Game Dev

But the "1" in beta 1 means that it's only the first step of the journey, and like for the alpha phase, we're going to release new beta snapshots roughly every other week. There were a few very important features that we didn't manage to review in time for previous betas, and which have now been implemented in beta 3.

Beta 52