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Dev snapshot: Godot 4.0 alpha 10

Mircosoft Game Dev

Another couple of weeks, another alpha snapshot from the development branch, this time with 4.0 Adds TileMap terrain center bit to support "connect" and "path" draw modes ( GH-61809 ). Be aware that during the alpha stage the engine is still not feature-complete or stable. alpha builds.

Alpha 52
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Dev snapshot: Godot 4.0 alpha 2

Mircosoft Game Dev

alpha 1 ― the first official alpha build of our upcoming major milestone, enabling all interested users to try it out and report bugs, as well as provide feedback on the new features. branch, we're going to release new alpha builds every other week, so that testers can always have a recent version to test the latest changes.

Alpha 52
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Dev snapshot: Godot 4.0 beta 4

Mircosoft Game Dev

But the "1" in beta 1 means that it's only the first step of the journey, and like for the alpha phase, we're going to release new beta snapshots roughly every other week. 2D: Make TileMap terrain painting not change neighbors centers bits ( GH-67390 ). Rendering: Add OpenGL timer queries to OpenGL3 backend ( GH-67032 ).

Beta 52
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Dev snapshot: Godot 4.0 beta 4

Mircosoft Game Dev

But the “1” in beta 1 means that it’s only the first step of the journey, and like for the alpha phase, we’re going to release new beta snapshots roughly every other week. 2D: Make TileMap terrain painting not change neighbors centers bits ( GH-67390 ). Rendering: Add OpenGL timer queries to OpenGL3 backend ( GH-67032 ).

Beta 40
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Physics progress report #1

Mircosoft Game Dev

In order to solve this problem, we use an algorithm similar to Bresenham's line algorithm, which had been implemented in Bullet by Zylann , a Godot contributor who is also behind the Godot Heightmap Terrain plugin. The contribution brings a new dynamic BVH for 3D physics and rendering (see here for more details). Soft body physics.

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Dev snapshot: Godot 4.0 beta 3

Mircosoft Game Dev

But the “1” in beta 1 means that it’s only the first step of the journey, and like for the alpha phase, we’re going to release new beta snapshots roughly every other week. Lots of rendering changes. Our rendering contributors keep working on finalizing the implementation of all expected features for Godot 4.0,

Beta 52
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Dev snapshot: Godot 4.0 beta 3

Mircosoft Game Dev

But the "1" in beta 1 means that it's only the first step of the journey, and like for the alpha phase, we're going to release new beta snapshots roughly every other week. Lots of rendering changes. Our rendering contributors keep working on finalizing the implementation of all expected features for Godot 4.0,

Beta 52