Remove Alpha Remove Lightmap Remove Polygon Remove Render
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Maintenance release: Godot 3.0.1

Mircosoft Game Dev

The lightmap baker will now use all available cores on Windows like it does on macOS and Linux. TextureProgress causes a bad polygon error when the progress percentage is between 62 and 99. C# support is still in alpha so backward-incompatible improvements are still allowed in this branch (and will happen). Fixed issues.

Beta 52
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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

It brings a brand new rendering engine with state-of-the-art PBR workflow for 3D, an improved assets pipeline, GDNative to load native code as plugins, C# 7.0 After meeting the initial goal, we hired karroffel to continue her work on GDNative (more about this below) and work on a new rendering backend. New physically based 3D renderer.

Render 52