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How Playrix' Township Became a Billion Dollar Game

Deconstructor of Fun

In many ways, Township has been the cornerstone for Playrix’s success as a title that allowed the company to build experience in live ops, analytics, and user acquisition. Playrix has been trying out many interstitials, banners, videos and playable ads based on solving puzzles/saving animals by moving the pins in the right order.

Co-op 52
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Logjam as mourning wood

Radiator Blog

As with my previous gay games, the controls are simple: you move the mouse up to raise the axe, and then move the mouse down (or click) to chop, and that's pretty much it. Here I use a classic gamey-style back-and-forth aiming meter where you have to click at the right time, yet there's a delay between your input and the end of the animation.

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How to Scale A Games Company | Travis Boatman, Gigi Levy-Weiss, & Kristian Segerstrale

Deconstructor of Fun

Kristian Segerstrale : Kristian was a co-founder of Glu mobile, CEO of Playfish acquired by EA, was a seed investor in Supercell, was a senior exec at EA, and now is the CEO of Super Evil Megacorp which will soon release their new MOBA shooter called Catalyst Black ( [link] ). and now is the CEO of Super Evil Megacorp. It's a hybrid game.

Games 52
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The Economics of a 2D Adventure Today

Grumpy Gamer

Someone recently submitted a question asking what it would take to build a classic 2D point-n-click adventure today and would it be a viable business? 1) We're building a classic 2D point-n-click adventure game. The goal here is a class point-n-click adventure. Assumptions. Subtotal: $220,000.

Retail 40