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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

This beta includes a few big changes which may interest a lot of users: Animated sprites, both 2D and 3D, now support options for more precise timing of individual frames ( GH-65609 ). Animation: Add animation_started/finished signals to AnimationTree and fix time accuracy in StateMachine ( GH-70278 ).

Beta 105
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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

This beta includes a few big changes which may interest a lot of users: Animated sprites, both 2D and 3D, now support options for more precise timing of individual frames ( GH-65609 ). Animation: Add animation_started/finished signals to AnimationTree and fix time accuracy in StateMachine ( GH-70278 ).

Beta 80
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Unreal Engine 5 FPS: Create A Zombie Horde Shooter

Awesome Tuts

Inside the BP_Player editor, click on the mesh component in the Component tab at the top right corner: Now inside the Details tab on the right side, under the Mesh option for the Skeletal Mesh 3D object we are going to select the Mannequin 3D object: But make sure that you select the one which is located in the Art folder.

Engine 52
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Godot 3.1 is out, improving usability and features

Mircosoft Game Dev

Revamped animation editor. In particular, it solves a major pain point for new Godot users by no longer offering scaling handles for collision shapes, but letting you directly change their size instead. Revamped animation editor. The animation editor has also been completely rewritten to ensure a much better experience.

Feature 52
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Full Unity 2D Game Tutorial 2019 – Particle Effects CPU and GPU

Game Development

Particle effects are a special type of technique used to display many objects/sprites in an efficient manner to create various effects. Texture Sheet Animation. Allows you to use an animation instead of a static image for a particle. Then make sure the Enable Mesh GPU Instancing is checked. Sub Emitters.

Render 52