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Developer Shares Building Fabrics, Ropes, And Soft Bodies

Cocos

Analysis The whole effect can be split into two parts, one for the simulation of the mesh and one for the rendering of the mesh. No need to define the vertex format, and even Cocos has support for sprite meshes. Well, it’s very comfortable, much more comfortable than just a mesh, and it has some practicality too.

Build 98
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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

This beta includes a few big changes which may interest a lot of users: Animated sprites, both 2D and 3D, now support options for more precise timing of individual frames ( GH-65609 ). Import: Fix usages of mesh simplification functions in float=64 builds ( GH-67853 ). iOS: Add new model identifiers for DPI metrics ( GH-70022 ).

Beta 105
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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

This beta includes a few big changes which may interest a lot of users: Animated sprites, both 2D and 3D, now support options for more precise timing of individual frames ( GH-65609 ). Import: Fix usages of mesh simplification functions in float=64 builds ( GH-67853 ). iOS: Add new model identifiers for DPI metrics ( GH-70022 ).

Beta 81
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Release candidate: Godot 3.4.1 RC 1

Mircosoft Game Dev

Import: Fix texture atlas generation when source sprite is larger than generated atlas ( GH-55094 ). Import: Fix crash when exporting meshes to glTF that have no skin ( GH-55246 ). Physics: Fix test_move reporting collision when touching another body ( GH-54845 ). Input: Add Input.is_physical_key_pressed() method ( GH-55251 ).

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Release candidate: Godot 3.4.1 RC 2

Mircosoft Game Dev

Import: Fix texture atlas generation when source sprite is larger than generated atlas ( GH-55094 ). Import: Fix crash when exporting meshes to glTF that have no skin ( GH-55246 ). Physics: Fix test_move reporting collision when touching another body ( GH-54845 ). Input: Add Input.is_physical_key_pressed() method ( GH-55251 ).

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Maintenance release: Godot 3.4.1

Mircosoft Game Dev

Import: Fix texture atlas generation when source sprite is larger than generated atlas ( GH-55094 ). Import: Fix crash when exporting meshes to glTF that have no skin ( GH-55246 ). Physics: Fix test_move reporting collision when touching another body ( GH-54845 ). Input: Add Input.is_physical_key_pressed() method ( GH-55251 ).

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Release candidate: Godot 3.4.1 RC 3

Mircosoft Game Dev

Import: Fix texture atlas generation when source sprite is larger than generated atlas ( GH-55094 ). Import: Fix crash when exporting meshes to glTF that have no skin ( GH-55246 ). Physics: Fix test_move reporting collision when touching another body ( GH-54845 ). Input: Add Input.is_physical_key_pressed() method ( GH-55251 ).

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