Remove Animation Remove Culling Remove Debug Remove Game Engine
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Dev snapshot: Godot 3.4 beta 2

Mircosoft Game Dev

and included in this beta are: Animation: Add animation "reset" track feature ( GH-44558 ). Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Animation: Add animation "reset" track feature ( GH-44558 ). Animation: Allow renaming bones and blend shapes ( GH-42827 ).

Beta 52
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Dev snapshot: Godot 3.4 beta 3

Mircosoft Game Dev

and included in this beta are: Animation: Add animation "reset" track feature ( GH-44558 ). Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Animation: Add animation "reset" track feature ( GH-44558 ). Animation: Allow renaming bones and blend shapes ( GH-42827 ).

Beta 52
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Dev snapshot: Godot 3.4 beta 4

Mircosoft Game Dev

Animation: Add animation "reset" track feature ( GH-44558 ). Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Animation: Add animation "reset" track featurex ( GH-44558 ). Animation: Fix Tween active state and repeat after stop() and then start() ( GH-47142 ).

Beta 52
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Release candidate: Godot 3.5 RC 1

Mircosoft Game Dev

Following on from the addition of OccluderShapeSphere in 3.4 , lawnjelly now brings us a more adaptable and easy way to add basic occlusion culling in the form of the OccluderShapePolygon. Anything behind the polygon will be culled from view. Animation: Add option to paste animation as duplicate ( GH-60226 ).

Render 52
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Release candidate: Godot 3.5 RC 3

Mircosoft Game Dev

Following on from the addition of OccluderShapeSphere in 3.4 , lawnjelly now brings us a more adaptable and easy way to add basic occlusion culling in the form of the OccluderShapePolygon. Anything behind the polygon will be culled from view. Animation: Add option to paste animation as duplicate ( GH-60226 ).

Render 52
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Release candidate: Godot 3.5 RC 8

Mircosoft Game Dev

Following on from the addition of OccluderShapeSphere in 3.4 , lawnjelly now brings us a more adaptable and easy way to add basic occlusion culling in the form of the OccluderShapePolygon. Anything behind the polygon will be culled from view. Animation: Add option to paste animation as duplicate ( GH-60226 ).

Render 52
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Release candidate: Godot 3.5 RC 6

Mircosoft Game Dev

Following on from the addition of OccluderShapeSphere in 3.4 , lawnjelly now brings us a more adaptable and easy way to add basic occlusion culling in the form of the OccluderShapePolygon. Anything behind the polygon will be culled from view. Animation: Add option to paste animation as duplicate ( GH-60226 ).

Render 52