article thumbnail

In fighting games counting (comparing) frames on moves/animations is important, even for players. For other types of games, do developers or animators count or tweak to the frame? And when counting small amounts of time like that, how do most studios do it? Frames? Milliseconds?

Ask a Game Dev

Animators typically count things in terms of frames. Some designers care about frames specifically too, but engineers and designers generally use milliseconds or decimal seconds (e.g. Our debug logging keeps tabs on everything in terms of milliseconds so we can see how temporally far apart events in the log fire.

article thumbnail

Why 70% of Developers Prefer Unity for Mobile Game Development 

iXie gaming

Mobile gaming has become popular in recent times thanks to the growing number of mobile device users. Several mobile game engines are used to create mobile games. However, Unity has stood out as one of the most preferred and trusted mobile game engines. And that’s where Unity wins.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

2022 was a waste for my engine until this happened

Harold Serrano

But the main reason was the lack of direction for the game engine. For most of the year, I had no idea what to do with my game engine. I wanted to niche down my game engine to a game genre. But could not decide on the game genre. My instinct was to make the Untold Engine a Football Game Engine.

Engine 59
article thumbnail

Dev snapshot: Godot 4.0 beta 7

Mircosoft Game Dev

Animation: Add "Trimming" option to cut un-keyed timeline before first key in glTF animation ( GH-68665 ). Editor: Add button to keep the debug server open ( GH-69164 ). Some of the most notables feature changes in this update are: Android: Bump the minimum Android target API to 21 (Android Lollipop) ( GH-67610 ).

Beta 98
article thumbnail

Godot Showcase - Friday Night Funkin' VR developer talks about his experience

Mircosoft Game Dev

Do you have prior experience with other game engines? All my life I've wanted to make video games, so I've dabbled in quite a few game engines, but most things I tried to make as a kid didn't get finished. I started trying to make complete game projects in high school with Unity, but I became frustrated using it.

article thumbnail

Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

A refactor of Animation APIs to change the stop(reset: bool) to two separate stop() and pause() methods ( GH-71218 ), as was heavily requested by the community. Some of the most notables feature changes in this update are: Animation: Split pause() from AnimationPlayer's stop() ( GH-71218 ). A lot more GDScript fixes and improvements!

Beta 108
article thumbnail

How to Begin Metaverse Game Development 

iXie gaming

Tools and Resources for Developing Metaverse Games The following four categories of tools and resources are crucial for developing metaverse games: Software and Hardware: Hardware and software requirements are particular for creating a Metaverse game. Notable among these are Unity, Unreal Engine, and CryEngine.