Remove Animation Remove Editing Remove Point and Click Remove Rigging
article thumbnail

Using Inverse Kinematics for hand placement.

DameDev.tv

This concept can be used to add that extra polish to any animation that requires the correct placement of hands or feet. Enabling IK on the Animator. The first step is to enable an IK Pass on a layer in the Animator. Open the Animator and Edit the Animator Controller for your character.

article thumbnail

Unreal Engine 5 FPS: Create A Zombie Horde Shooter

Awesome Tuts

You can download the assets and the complete project for this tutorial by clicking on the button above. We’ll start with the Player_Character folder: Inside the Player_Character folder Right Click and create a new blueprint: The parent class is going to be Character: Name the blueprint BP_Player and open it in the editor window.

Engine 52
article thumbnail

The Kristala Dev Blog - Issue #28

Astral Clock Tower Studios

Once she had the base down, Bianca then started adding in the unique details included in the concept, like the sharp, pointed spinal fins along the character's head, neck, and backā€”and the fine, thin webbing between its fingers. Now the new remapped button (R-click) can be used to both cast a spell and block when a shield is equipped.

Dev 52