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Accelerate your Game Design, Development and Build with Unity Asset Store

Jaunty Bear Games

Fortunately the Unity 3D platform has a great selection of packages and assets to accelerate the build of tools, models, shaders, sound effects, animations etc. It’s the perfect replacement for Unity’s UI Text and the legacy Text Mesh. . Text Animator for Unity by Febucci Creations. Unity Technologies Assets.

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From architecture to virtual production—Aurora's real-time 3D journey

CG Spectrum

Having control over all technical aspects of the shaders allowed me to art direct the scene as a whole. As I was populating the scene, I was either creating new material functions to implement into my master material, modifying shader properties to be integrated into the scene, or modifying assets directly in Blender.

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Little Racer – 3D Art

The Knights of Unity

We created 4 UV sets of each car and wrote a shader that swaps them. What’s more, it’s easy to imitate movement by creating a simple animation, as we did in the booster’s model. To solve the problem we rearranged the mesh and added some edge loops along track parts. Creating animations for animals wasn’t an easy part.

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The Kristala Dev Blog - Issue #25

Astral Clock Tower Studios

Today we're serving up some seriously exciting updates, including a look at our new, custom game cursor; updates on our new player character's rigging and animation; and a sneak peek at our newest WIP level area. The door itself has two meshes—one for dynamic use and one that is simply for decoration if desired.

Dev 52
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Schedule for GodotCon 2019 in Pozna?

Mircosoft Game Dev

It's much faster and we can instantly see the effects as we modify the shader. Demo: Character rigging using Skeleton2D | Matejs Balodis. A quick demo on how to set up, rig and animate a 2D character in Godot Engine using 2D meshes and the Skeleton2D node. All that happens on the CPU.

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The Kristala Dev Blog - Issue #28

Astral Clock Tower Studios

If you've been keeping up with our dev blogs over the past couple issues, you'll know that we've been working hard to come up with a way to create realistic-looking fur for our various animal-like characters. During his first official pass, Pete was finally able to make the textures and shaders work in tandem. Convenient, right?

Dev 52