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Vulkan progress report #3

Mircosoft Game Dev

See other articles in this Godot 4.0 Vulkan series: Vulkan progress report #1. Vulkan progress report #2. you are here) Vulkan progress report #3. Vulkan progress report #4. Vulkan progress report #5. Vulkan progress report #6. 3D Rendering.

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Vulkan progress report #7

Mircosoft Game Dev

It's been three months since a Vulkan progress report! It feels great to be back to doing graphics programming after two months refactoring the core engine. See other articles in this Godot 4.0 Vulkan series: Vulkan progress report #1. See other articles in this Godot 4.0 Node renames.

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Dev snapshot: Godot 4.0 beta 3

Mircosoft Game Dev

We’re now at beta 3, making good progress on fixing the issues that testers are reporting. In the past two weeks since beta 2, we had over 250 PRs merged , many of which fixed bugs reported by beta testers. You can read more about it in the GSoC 2022 progress report. Refactored WebSocket module ( GH-66594 ).

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Dev snapshot: Godot 4.0 beta 3

Mircosoft Game Dev

We're now at beta 3, making good progress on fixing the issues that testers are reporting. In the past two weeks since beta 2, we had over 250 PRs merged , many of which fixed bugs reported by beta testers. You can read more about it in the GSoC 2022 progress report. Refactored WebSocket module ( GH-66594 ).

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The next big step: Godot 4.0 reaches Beta

Mircosoft Game Dev

As contributors, you will find that the core team is spending much less time evaluating new feature PRs and feature proposals and is instead diverting their attention to the many bugs that need to be fixed. The beta comes with a work-in-progress conversion tool that does part of the conversion work from 3.x is set in stone.

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