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Dev snapshot: Godot 4.0 beta 13

Mircosoft Game Dev

With the first Godot 4.0 After a lot of testing and consideration we’ve decided to postpone improvements to the inverse kinematics system until a future Godot 4.x We will focus on fixing regressions in SkeletonIK3D for the remaining time, and work has already started on an improved IK system for a future Godot 4.x

Beta 99
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

OBJ mesh import now supports vertex colors as exported by Blender ( GH-71033 ). You can also try the Web editor (early testing, it's still slow and unstable). The illustration picture for this article is from Gawr Gura: Quest for Bread by Kenny Park. The game is currently being ported to Godot 4.0 See the list below.

Beta 110
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

OBJ mesh import now supports vertex colors as exported by Blender ( GH-71033 ). You can also try the Web editor (early testing, it’s still slow and unstable). The illustration picture for this article is from Gawr Gura: Quest for Bread by Kenny Park. The game is currently being ported to Godot 4.0 See the list below.

Beta 85
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Dev snapshot: Godot 4.0 beta 16

Mircosoft Game Dev

You can also try the Web editor (early testing, it’s still slow and unstable). The illustration picture for this article is from Halls of Torment , a roguelite action RPG with retro late-90s pre-rendered 2D graphics. It is developed by Chasing Carrots using Godot 4.0 Jump to the Downloads section. Check the PR for details.

Beta 108
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The next big step: Godot 4.0 reaches Beta

Mircosoft Game Dev

It has been a long road to Godot 4.0 We aren’t done yet, but today marks a major milestone on the road to Godot 4.0. Today we are pleased to announce that the first beta for the much-anticipated release of Godot 4.0 We know that everyone is eager to get their hands on Godot 4.0 is now ready and available for download.

Beta 52
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Godot 3.4 is released with major features and UX polish

Mircosoft Game Dev

All Godot contributors are delighted to release our latest milestone today, Godot 3.4 , after more than 6 months of development! While most development focus is on our upcoming Godot 4.0 x branch to develop and publish their games today , so it's important for us to keep giving Godot 3 users an improved gamedev experience.

UX 52