Dev snapshot: Godot 4.0 beta 13
Mircosoft Game Dev
JANUARY 17, 2023
With the first Godot 4.0 After a lot of testing and consideration we’ve decided to postpone improvements to the inverse kinematics system until a future Godot 4.x We will focus on fixing regressions in SkeletonIK3D for the remaining time, and work has already started on an improved IK system for a future Godot 4.x
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