Remove article handling-axis-godot
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Dev snapshot: Godot 4.0 beta 15

Mircosoft Game Dev

We’re getting dangerously close to the first Release Candidate for Godot 4.0, The illustration picture for this article is from a Godot 4 port of the popular Blender Classroom scene by Christophe Seux. It was ported to Godot 4.0 What’s new If you’re interested in an overview of what’s new in Godot 4.0

Beta 97
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Godot 3.1 is out, improving usability and features

Mircosoft Game Dev

After a bit more than one year of work, the Godot developers and contributors are delighted to get their new release out the door, Godot 3.1 ! As a result, Godot 3.1 Download Godot 3.1 Donations have played a vital role in enabling us to develop Godot at this sustained pace. New axis handling system.

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Tiles editor progress report #1

Mircosoft Game Dev

All the work presented here is based on the proposal I made on the godot-proposals repository. See other articles in this Godot 4.0 To handle different shapes, like diamonds (for isometric maps) or hexagons, you previously had to use the "half-offset" option in the TileMap node. Tiles editor progress report #2.

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