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Godot 2.1 reaches beta, ready for testing!

Mircosoft Game Dev

Edit: A new beta build has been published, dated 2016-07-21. We are now pretty happy with the feature set and the overall stability, and therefore provide beta binaries for you to test and report issues/suggest improvements. New plugin API : Downloaded assets can be used as plugins to extend the editor functionalities.

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Web3 metaverse MMO Avalon unveiled in new trailer

Game Daily

Furthermore, all assets and worlds are owned by players and authenticated by Avalon through the DAO [Decentralized Autonomous Organization] … The Avalon ecosystem allows fluid importing and exporting of items between user-created worlds as well as external games and platforms.” The game’s open beta test is set for this month.

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Overcoming Challenges in Game Test Automation

iXie gaming

Graphics and Rendering One of the most significant challenges in game test automation lies in dealing with the complexity of graphics and rendering. Traditional testing tools may struggle to capture and analyze graphical issues accurately. And, most importantly, gamers invest in games. They expect things to work!

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Roblox for game development: Pros, Cons & Future

iXie gaming

An Introduction to Roblox Roblox launched in 2006, after having the platform on beta since 2004 under the name “Dynablox”. The platform provides a user-friendly interface that allows developers to create games using pre-built assets, scripts, and tools. What are the benefits of developing games in Roblox and what are its drawbacks?

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Godot 2.1 RC1 is out!

Mircosoft Game Dev

Same as in Beta, a quick and incomplete list of new features follows (a proper post will be written for the stable release): New asset sharing platform : Godot has a new platform for sharing assets between users. New plugin API : Downloaded assets can be used as plugins to extend the editor functionalities.

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Navigating the Switch: A Comprehensive Guide to Testing Nintendo Switch Games 

iXie gaming

Even worse, you may realize that the crash results in data loss, where your game assets vanish into thin air. Therefore, when testing, cover all aspects of your game, including audio, graphics, gameplay mechanics, and online features. During an exploratory session, you may encounter a bug that causes your game to crash.

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From Concept to Launch: The Step-by-Step Game Development Process

Big Games

This includes making the sound effects and music, planning the levels, implementing the game mechanics, and producing the game’s assets. Pre-launch activities include marketing strategy creation, launch strategy development, distribution channel setup, and beta testing.