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Everything You Need to Know About 3D Game Art Production 

iXie gaming

The Stages of 3D Game Art Production There are several stages involved in 3D game art production: Concept art creation : This is the initial step in the production of 3D game art. It entails generating and outlining concepts for the game’s environments, objects, and characters.

Art 52
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The 6 fundamentals of art every artist must learn (with examples)

CG Spectrum

This Blender environment paint-over by Advanced Concept Art Course student Gwen T is a great example of perspective, using a decrease in contrast and saturation to denote buildings in the distance. We have beginner concept art courses to get you started!) Concept art by CGS grad Danny M demonstrating the rule of thirds.

Art 77
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Ask a Game Dev - Untitled Article

Ask a Game Dev

Makes all of the high level decisions, including major features, story, world building, budgeting, scheduling, team composition, marketing, contracts, etc. Keeps tabs on all of the incoming art assets to make sure they adhere to style and meet requirements. Art Concept Artist : [ Iterator Extreme ]. The final decision maker.

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The Kristala Dev Blog - Issue #33

Astral Clock Tower Studios

When we last met, we shared some exciting updates from our time exhibiting at Play NYC 2021, and shared all the work that went into ensuring the exclusive build we prepared for the convention was in tip-top shape and ready to be played. Concept Art. We ultimately ended up choosing the first option to include on the character in game.

Dev 52
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Introduction to Unity’s Animation System

Logic Simplified

For using Animator, you need to connect it to the character's GameObject in Unity which represents characters, props, and scenery. These can be taken from external sources, like 3D modeling software or the Unity Asset Store. Wrapping Up These are some of the key concepts and features of Unity's animation system.

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The Kristala Dev Blog - Issue #32

Astral Clock Tower Studios

You'll read a lot about the work that went into making our Play build smooth and seamless in this issue of the blog, but check out this article from our friends at NoobFeed and the following video from Piercing Metal that explain a bit more about the exclusive build of Kristala we exhibited at Play NYC. link] Concept Art.

Dev 52
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The Kristala Dev Blog - Issue #25

Astral Clock Tower Studios

Plus, you'll get a first look at some of the incredible environmental and character concepts we've got in the works too. 3D Asset Design. Here's a look at the models for the square houses Karena created, as well as the platforms they'll be placed upon in the Kristala game build. We can't wait to see these textured! Check it out!

Dev 52