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CGS 3D modeling students build incredible sets, characters, and props

CG Spectrum

3D modelers create the digital building blocks for modern storytelling and design. Whether their work is hyper-realistic or uniquely stylized, CG Spectrum's 3D modeling students are proving they have what it takes to become the next storytellers and designers, helping to build worlds and products that entertain and delight their audience.

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So how much $ (in general) does it cost to produce a fully animated/rigged, fully voiced 1-3 minute cutscene in a game that’s in ongoing development (something like SWTOR, where they have a lot of prebuilt assets)? Like just a general low range and high range? I’m seeing a lot of people complaining about prioritizing content they want, and don’t know enough about the behind the scenes costs to properly communicate they’re being unrealistic with their complaints.

Ask a Game Dev

If the cutscene needs new animations we need to bring on an animator to spend time building the new animations needed for the cutscene. The bulk discounts only really work if the things we're paying for can be reused multiple times though - the more specific an asset is (e.g. needs its own rig), that's time from a rigger to create.

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What is Level of Detail (LOD) in 3D Modeling? | Techniques & software

CG Spectrum

3D modelers apply many processes to improve the look and usability of their assets when creating the characters, props, and sets that feature in your favorite video games and films. Not only does LOD support faster rendering, it does so in a way that doesn't negatively impact the visual quality of an asset.

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Everything You Need to Know About 3D Game Art Production 

iXie gaming

Rigging : It’s about building a framework of bones and controls to allow the movement of 3D objects or characters. Prop art: It involves producing smaller pieces like weapons, furniture, and other things that assist to bring the game environment to life.

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Introduction to Unity’s Animation System

Logic Simplified

For using Animator, you need to connect it to the character's GameObject in Unity which represents characters, props, and scenery. These can be taken from external sources, like 3D modeling software or the Unity Asset Store. The Animator Controller attaches to a GameObject and is controlled through code.

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Ask a Game Dev - Untitled Article

Ask a Game Dev

Makes all of the high level decisions, including major features, story, world building, budgeting, scheduling, team composition, marketing, contracts, etc. Keeps tabs on all of the incoming art assets to make sure they adhere to style and meet requirements. Prop Artist : Creates the wire frames that form the shape of not living things.

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Interview: Jordan Weisman on Adventure Forge

Game Daily

For a lot of our first time creators, we don’t anticipate them building their own universe. They can get right in and start creating, based on the assets and gameplay logic that’s already there. Then within that universe, you create adventures, which inherit everything that exists at the universe level.

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