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Solo dev Simon Taylor saw his game Smash Dungeon fail “The journey comes to an end”

PreMortem.Games

“I first became a solo developer in 2004 making games for mobile phones using J2ME. I saw the rise in mobile games which reminded me of the 8 bit era. Ever since owning my first computer, a Commodore VIC20, I had always had an interest in games programming and this just felt like the right time. “I’m

Dev 118
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Unity vs. Unreal: What to Choose for Your Game? | Moonmana

Moonmana

Unity versus Unreal – this seems to be an ever-lasting battle in the game development world. Having been the market leaders for years, these two are the main candidates for the title of the best game engine. So do they compete or co-exist peacefully? Now cross-platform game development with Unity is possible.

Engine 52
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How Playrix' Township Became a Billion Dollar Game

Deconstructor of Fun

Township has been on mobile platforms since 2013 and generated around a Billion Dollars in life-time revenues. In many ways, Township has been the cornerstone for Playrix’s success as a title that allowed the company to build experience in live ops, analytics, and user acquisition. Playrix’ active portfolio.

Co-op 52
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Istanbul Gaming Summit 2023

Deconstructor of Fun

Last week in Istanbul, Google and Deconstructor of Fun brought together a thousand-strong group of high-level mobile game execs to talk about the future of the business. His data and insights were based on US data as a proxy for the western market, and focused on platform privacy, or the “Apple global mobile game recession”.

Games 59
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Why Rovio is Such a Juicy Catch

Deconstructor of Fun

We dive into the details and why Rovio makes a great asset. ? Playtika noted that Rovio’s IP, namely the Angry Birds franchise, plus the scale of its user base would combine well with its monetization and live ops expertise. Rovio has one of the most famous mobile gaming IPs on the planet, Angry Birds.

Co-op 52