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What is Level of Detail (LOD) in 3D Modeling? | Techniques & software

CG Spectrum

3D modelers apply many processes to improve the look and usability of their assets when creating the characters, props, and sets that feature in your favorite video games and films. Not only does LOD support faster rendering, it does so in a way that doesn't negatively impact the visual quality of an asset. will be required.

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The Kristala Dev Blog - Issue #25

Astral Clock Tower Studios

Today we're serving up some seriously exciting updates, including a look at our new, custom game cursor; updates on our new player character's rigging and animation; and a sneak peek at our newest WIP level area. 3D Asset Design. We can't wait to see these textured! Let's get immersed in the dark fantasy world of Kristala.

Dev 52
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The Kristala Dev Blog - Issue #19

Astral Clock Tower Studios

3D Asset Design. To kick things off, Nick continued working through his list of custom assets needed for our various level areas, including the swamp villages of the Dalamase, the singed streets and charred abodes of the Nasahara, plus some additional trinkets and items meant for a few of our special NPCs. Can you spot it?

Dev 52
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The Kristala Dev Blog - Issue #26

Astral Clock Tower Studios

In today's issue, you'll get an update on all the custom 3D assets we've been working on for the capital city of Nisar, plus a peek into our process for creating a fully functional facial rig for our female main character. 3D Asset Design. Here's an update on the textures for the outdoor table and leaf shade Karena created.

Dev 52
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The Kristala Dev Blog - Issue #23

Astral Clock Tower Studios

3D Asset Design. Take a look at the progress he made on modeling and texturing the sewer pipes, grates, landings, and divisions. Once the models for the sewer items were completed, Cass then shifted focus to texturing them. Are you ready to enter the fantasy? Here we go. Tune in to next month's dev blog to see the updates!

Dev 52
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The Kristala Dev Blog - Issue #27

Astral Clock Tower Studios

3D Asset Design. Now that both versions of the Cathedral models are complete, Cass can begin unwrapping the UV's before diving into the tedious texture work. This sprint, Karena was able to tackle the UVs and begin texturing. For now, let's leave reality behind and take a step into the dark fantasy world of Kristala.

Dev 52
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The Kristala Dev Blog - Issue #22

Astral Clock Tower Studios

3D Asset Design. In our last issue, Nick had rounded out the month of August by getting started on the assets needed for our Nasahara Ruins level. Here's a look at Cass's finished model for the coliseum, complete with unwrapped UVs and applied textures. Animation / Rigging. There will be rum!

Dev 52