Remove Baking Remove Bug Remove Debug Remove Platformer
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Cocos Creator 3.7.2 Focuses On Optimized Rendering And Lighting Capabilities

Cocos

Engine • Added DebugView at runtime UI control rendering debugging function. See the documentation “Render Debugging - Run Time Using Render debugging”: [link] • When the node animates, add the tween ‘destroySelf’ method to destroy the front nodal point. Fixed Byte Platform iPad screen display is not complete. Fixed Mat4.getRotation

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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

x updates with bug fixes, but also new features as long as they don't require breaking compatibility. x), we're going back to a stricter application of semantic versioning and those releases will only contain bug fixes and usability/documentation improvements. Platforms: Godot editor on the Web! When we released Godot 3.2

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Dev snapshot: Godot 3.2.4 beta 1

Mircosoft Game Dev

It focused mostly on fixing bugs and therefore we were somewhat conservative on what could be merged before the release. Core: Disable decayment of freed Objects to null in debug builds ( GH-41866 ). CSG: Various bug fixes. Physics: Various bug fixes for 2D and 3D. Bug reports. Now that we're confident that 3.2.3

Beta 52
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Dev snapshot: Godot 3.0 beta 2

Mircosoft Game Dev

And that's just as well, since a lot of work continues to be done every day to fix issues in the master branch and improve usability, and Juan even took the time to sneak in a couple past-deadline but very requested features, like a lightmapper for static light baking (to provide an alternative to the real-time but resource-heavy GIProbe).

Beta 52
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Dev snapshot: Godot 3.2.4 beta 3

Mircosoft Game Dev

This new beta 3 build comes shortly after last week's beta 2 to fix some of the regressions and bugs reported against that release. Core: Disable decayment of freed Objects to null in debug builds ( GH-41866 ). CSG: Various bug fixes. Physics: Various bug fixes for 2D and 3D. Bug reports. tinyexr 1.0.0, beta 3).

Beta 52
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Dev snapshot: Godot 3.2.4 beta 2

Mircosoft Game Dev

Core: Disable decayment of freed Objects to null in debug builds ( GH-41866 ). CSG: Various bug fixes. Physics: Various bug fixes for 2D and 3D. Rendering: Disable lights for objects with baked lighting ( GH-41629 ). And many more bug fixes and usability enhancements all around the engine! Bug reports.

Beta 52
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Dev snapshot: Godot 3.2.4 beta 5

Mircosoft Game Dev

Core: Disable decayment of freed Objects to null in debug builds ( GH-41866 ). CSG: Various bug fixes. Font: Load dynamic fonts to memory on all platforms to avoid locked files ( GH-44117 ). Physics: Various bug fixes for 2D and 3D. Rendering: Disable lights for objects with baked lighting ( GH-41629 ). beta 5).

Beta 52