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Release candidate: Godot 3.5.1 RC 2

Mircosoft Game Dev

stable: Android: Fix issue preventing the Android Editor from displaying the project content ( GH-64420 ). Navigation: Exclude disabled StaticBody collisions from NavigationMesh baking ( GH-65775 ). Physics: Hack a hot fix for Bullet's collision margin regression ( GH-64875 ). Mono build (C# support + all the above).

Render 52
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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

x releases, now that we have a fairly mature base to build upon. macOS: ARM64 build, code signing. Physics: Many fixes to one-way collisions. Fixes to KinematicBody collisions. Cylinder collision shape for GodotPhysics. macOS: ARM64 build, code signing. We don't have an ETA for 3.4 New CPU lightmapper.

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Among Us VR dev talks about how to create immersive worlds

Game Analytics

You have to build VR experiences the right way to make this happen. So many games have that question baked into their core. Not only does it help your team manage the workload, but it means you can roll out more content to keep your players engaged later. It does take much longer to build a great VR game.

Dev 91
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The Kristala Dev Blog - Issue #21

Astral Clock Tower Studios

The last time we met, we were right in the thick of preparing an early, pre-demo build of Kristala for unveiling at the PlayNYC virtual convention. Bianca manually did the retopology for the nymph, unwrapped and laid out the maps, baked the details, and started to spend time learning more about texturing in Substance Painter.

Dev 52
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Release candidate: Godot 3.4 RC 3

Mircosoft Game Dev

C#: macOS: Mono builds are now universal builds with support for both x86_64 and arm64 architectures ( GH-49248 ). Core: Promote object validity checks to release builds ( GH-51796 ). Physics: Improved logic for KinematicBody collision recovery depth ( GH-53451 ). In-depth documentation is available.

Mesh 52
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Release candidate: Godot 3.4 RC 2

Mircosoft Game Dev

C#: macOS: Mono builds are now universal builds with support for both x86_64 and arm64 architectures ( GH-49248 ). Core: Promote object validity checks to release builds ( GH-51796 ). Physics: Improved logic for KinematicBody collision recovery depth ( GH-53451 ). In-depth documentation is available.

Mesh 52
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Dev snapshot: Godot 3.4 beta 6

Mircosoft Game Dev

This beta 6 build provides additional features and fixes to bugs reported against previous builds. C#: macOS: Mono builds are now universal builds with support for both x86_64 and arm64 architectures ( GH-49248 ). Core: Promote object validity checks to release builds ( GH-51796 ). The upcoming Godot 3.4

Beta 52