Updates to NVIDIA’s Unreal Engine 4 Branch, DLSS, and RTXGI Available Now
Nvidia
DECEMBER 17, 2020
World position offset simulation for ray traced instanced static meshes (beta) Allows ambient motion of foliage like trees and grass. Inexact Shadows (beta) Deals with potential mesh mismatches of ray traced and raster geometry. An updated build of NVIDIA RTX UE4.25 Selectable per instance type. Both branches can be found here.
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