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Shaping the Future of Graphics with NVIDIA Technologies in Unreal Engine 5

Nvidia

Unreal Engine is an open and advanced real-time 3D creation platform. Evolving from its state-of-the-art use in game engines into a multitude of industries, Unreal Engine is an open and advanced real-time 3D creation platform. You can get started building applications today. Deep Learning Anti-Aliasing mode or DLAA.

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Dev snapshot: Godot 3.2.4 beta 3

Mircosoft Game Dev

This new beta 3 build comes shortly after last week's beta 2 to fix some of the regressions and bugs reported against that release. The only big change is that the classical build for macOS is now a universal binary, with both x86_64 and arm64 architectures included (to support the new ARM-based Apple M1 chip natively).

Beta 52
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Dev snapshot: Godot 3.2.4 beta 5

Mircosoft Game Dev

In particular, this build adds WebXR support for VR games! Moreover, there have been many fixes to features introduced in previous betas, so make sure to test this build and ensure that everything works as you'd want it. Improved Web editor prototype and AudioWorklet support for multithreaded HTML5 builds.

Beta 52
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Dev snapshot: Godot 3.2.4 beta 2

Mircosoft Game Dev

Improved Web editor prototype and AudioWorklet support for multithreaded HTML5 builds (new in 3.2.4 New option to snapping 2D transforms to whole coordinates , helps prevent jitter on pixel art camera motions (new in 3.2.4 And there's even more in the works that will be included in future beta builds. Bug reports.

Beta 52
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Dev snapshot: Godot 3.2.4 beta 4

Mircosoft Game Dev

In particular, this build adds optional GDNative support to the HTML5 target , on top of the pre-existing optional multithreading support. Note: Threads enabled and GDNative enabled templates are only available for standard builds for now, as there are other issues to solve to make them work with Mono. Highlights.

Beta 52
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Release candidate: Godot 3.2.4 RC 1

Mircosoft Game Dev

So here's a first Release Candidate to get broader testing of everything that has been iterated upon in the past 6 beta builds. Improved Web editor and AudioWorklet support for multithreaded HTML5 builds. New option to snap 2D transforms to whole coordinates , helps prevent jitter on pixel art camera motions. Highlights.

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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

x releases, now that we have a fairly mature base to build upon. This will enable us to publish maintenance updates at a faster pace as soon as we identify a need (critical regressions to fix, security issues, necessary platform updates, etc.). Platforms: Godot editor on the Web! macOS: ARM64 build, code signing.