Remove Baking Remove Code Remove Collision Remove Scripting
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Navigation Server for Godot 4.0

Mircosoft Game Dev

Runtime navigation mesh baking. Collision avoidance support. Now the NavigationRegion can be added during gameplay, and it's possible to change its transform or even bake the navigation mesh data at runtime. The agent is also responsible for avoiding collisions. Multi-threading safety. Backward compatibility. Character.

Agent 52
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

A couple fixes to the text resource loader which could impact notably reloading scripts ( GH-71170 ). Physics fixes and improvements for sphere-capsule, sphere-box, sphere-cylinder, and capsule-cylinder collisions ( GH-70660 , GH-70787 ). Navigation: Fix for navmesh baking when parsing StaticBody colliders ( GH-70904 ).

Beta 110
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

A couple fixes to the text resource loader which could impact notably reloading scripts ( GH-71170 ). Physics fixes and improvements for sphere-capsule, sphere-box, sphere-cylinder, and capsule-cylinder collisions ( GH-70660 , GH-70787 ). Navigation: Fix for navmesh baking when parsing StaticBody colliders ( GH-70904 ).

Beta 85
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Maintenance release: Godot 3.5.1

Mircosoft Game Dev

Animation: Fix AnimationNode has_filter not being called in scripts ( GH-64560 ). Editor: Change code folding behavior to include terminal indented comments ( GH-63113 ). GUI: Expose Tabs set / get_tab_button_icon() to scripting ( GH-64707 ). Animation: Fix crash when playing SceneTreeTween right after finishing ( GH-65896 ).

Baking 52
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Maintenance release: Godot 3.5.1

Mircosoft Game Dev

Animation: Fix AnimationNode has_filter not being called in scripts ( GH-64560 ). Editor: Change code folding behavior to include terminal indented comments ( GH-63113 ). GUI: Expose Tabs set / get_tab_button_icon() to scripting ( GH-64707 ). Animation: Fix crash when playing SceneTreeTween right after finishing ( GH-65896 ).

Baking 40
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Release candidate: Godot 3.5.1 RC 2

Mircosoft Game Dev

Animation: Fix AnimationNode has_filter not being called in scripts ( GH-64560 ). Editor: Change code folding behavior to include terminal indented comments ( GH-63113 ). GUI: Expose Tabs set / get_tab_button_icon() to scripting ( GH-64707 ). Physics: Hack a hot fix for Bullet's collision margin regression ( GH-64875 ).

Render 52
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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

macOS: ARM64 build, code signing. Physics: Many fixes to one-way collisions. Fixes to KinematicBody collisions. Cylinder collision shape for GodotPhysics. macOS: ARM64 build, code signing. It was reusing parts of the code for baking GIProbes, and that made it quick but not great in terms of quality.