Remove Baking Remove Collision Remove Development Remove Prototyping
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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

All Godot contributors are delighted to release our latest milestone today, Godot 3.3 , after more than 7 months of development! While most development focus is on our upcoming Godot 4.0 x branch to develop and publish their games today , so it's important for us to keep giving Godot 3 users an improved gamedev experience.

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Dev snapshot: Godot 3.2.4 beta 6

Mircosoft Game Dev

Multiple fixes to one-way collisions , handling many cases where collisions would not work reliably. Improved Web editor prototype and AudioWorklet support for multithreaded HTML5 builds. Multiple fixes to one-way collisions (new in beta 6). HTML5: Merged code for web editor prototype ( GH-42790 ).

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Release candidate: Godot 3.2.4 RC 1

Mircosoft Game Dev

After 4 months of development it's time to aim for the 3.2.4 Multiple fixes to one-way collisions. HTML5: Merged code for web editor prototype ( GH-42790 ). Physics: Fix multiple issues with one-way collisions ( GH-42574 ). Rendering: Disable lights for objects with baked lighting ( GH-41629 ).

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Release candidate: Godot 3.3 RC 7

Mircosoft Game Dev

Multiple fixes to one-way collisions. Note for Linux builds: use_static_cpp=yes and udev=yes are now the default values, so you need libudev and libstdc++-static development packages to build in optimal conditions. HTML5: Merged code for web editor prototype ( GH-42790 ). In either case, be sure to report the problem on GitHub.

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Release candidate: Godot 3.3 RC 6

Mircosoft Game Dev

Multiple fixes to one-way collisions. Note for Linux builds: use_static_cpp=yes and udev=yes are now the default values, so you need libudev and libstdc++-static development packages to build in optimal conditions. HTML5: Merged code for web editor prototype ( GH-42790 ). In either case, be sure to report the problem on GitHub.

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Release candidate: Godot 3.2.4 RC 4

Mircosoft Game Dev

Multiple fixes to one-way collisions. Note for Linux builds: use_static_cpp=yes and udev=yes are now the default values, so you need libudev and libstdc++-static development packages to build in optimal conditions. HTML5: Merged code for web editor prototype ( GH-42790 ). In either case, be sure to report the problem on GitHub.

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Release candidate: Godot 3.2.4 RC 2

Mircosoft Game Dev

Multiple fixes to one-way collisions. Note for Linux builds: use_static_cpp=yes and udev=yes are now the default values, so you need libudev and libstdc++-static development packages to build in optimal conditions. HTML5: Merged code for web editor prototype ( GH-42790 ). In either case, be sure to report the problem on GitHub.

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