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The Kristala Dev Blog - Issue #27

Astral Clock Tower Studios

Here you'll get an inside look at the detailed development work done for 3D dark fantasy ARPG Kristala, the inaugural title from the team behind Astral Clocktower Studios—a female-lead indie studio based in Central PA, USA. In today's issue, we're servin' up some serious updates on a few large-scale, ongoing 3D models and concept pieces.

Dev 52
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The Kristala Dev Blog - Issue #35

Astral Clock Tower Studios

The dev blog is where we share all the behind-the-scenes dev action for Kristala, a 3D Dark Fantasy ARPG developed by the incredibly talented team at women-owned indie game studio, Astral Clocktower Studios. Concept Art. Take a look at some of the recent armor concepts our talented artist James created this month.

Dev 52
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The Kristala Dev Blog - Issue #21

Astral Clock Tower Studios

Welcome back to the newest issue of the Kristala Dev Blog, a monthly compilation chronicling all the magic and mystery the Astral Clocktower Studios dev team puts into indie ARPG Kristala every development sprint. Last issue, we shared 3D Character Designer Bianca's progress on the model for our Nisargan forest nymph NPC. Concept Art.

Dev 52
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The Kristala Dev Blog - Issue #28

Astral Clock Tower Studios

This is the only place where you'll receive a monthly, in-depth look into the entire development process for 3D dark fantasy ARPG Kristala, an indie game built in Unreal Engine 4 by the incredibly talented team at Astral Clocktower Studios. Concept Art. Welcome back to another magically entrancing issue of the Kristala dev blog.

Dev 52
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Deathloop deconstruction / design thoughts

Radiator Blog

NOT telekinesis, only works on NPCs / PvP) Havoc (temporary shield / damage buff), very useful for people who keep dying (i.e. me) or PvP buff but conceptually rather boring Aether (cloak + invisible to laser sensors, attacks cancel it, can be upgraded to only consume mana while moving). It would feel terrible.