article thumbnail

The Kristala Dev Blog - Issue #27

Astral Clock Tower Studios

Here you'll get an inside look at the detailed development work done for 3D dark fantasy ARPG Kristala, the inaugural title from the team behind Astral Clocktower Studios—a female-lead indie studio based in Central PA, USA. In today's issue, we're servin' up some serious updates on a few large-scale, ongoing 3D models and concept pieces.

Dev 52
article thumbnail

The Kristala Dev Blog - Issue #35

Astral Clock Tower Studios

The dev blog is where we share all the behind-the-scenes dev action for Kristala, a 3D Dark Fantasy ARPG developed by the incredibly talented team at women-owned indie game studio, Astral Clocktower Studios. Concept Art. Take a look at some of the recent armor concepts our talented artist James created this month.

Dev 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

The Kristala Dev Blog - Issue #21

Astral Clock Tower Studios

Welcome back to the newest issue of the Kristala Dev Blog, a monthly compilation chronicling all the magic and mystery the Astral Clocktower Studios dev team puts into indie ARPG Kristala every development sprint. Concept Art. Here's a peek at some of the base concepts she recently completed for the various-sized Kota soldiers.

Dev 52
article thumbnail

The top 22 mobile games of 2022

Game Analytics

That’s the core concept from Voodoo. It’s awesome to see some good messaging baked into its core gameplay. We love the concept. Originally launched back in 2019, Dicey Dungeons was an immediate hit indie game. Net Fishing! Cast your net to collect as many fish as you can. And despite Net Fishing!

article thumbnail

The Kristala Dev Blog - Issue #28

Astral Clock Tower Studios

This is the only place where you'll receive a monthly, in-depth look into the entire development process for 3D dark fantasy ARPG Kristala, an indie game built in Unreal Engine 4 by the incredibly talented team at Astral Clocktower Studios. Concept Art. Welcome back to another magically entrancing issue of the Kristala dev blog.

Dev 52
article thumbnail

Deathloop deconstruction / design thoughts

Radiator Blog

I know it's easy for armchair indies like me to complain about pulling punches. The game says you must kill her first, like this, always -- and if she always dies so early, that means her concept doesn't get to interact with anyone else. Deathloop couldn't trust the player as much as Outer Wilds.