Remove Baking Remove Culling Remove Game Designer Remove Writing
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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

Just set up the probe bounds and do a fast pre-bake of static objects. Still, this workflow is easy and efficient as 3D objects get a second set of UVs generated on import, and baking works with instantiated meshes, scenes and even GridMaps. writing shaders is very easy! It's also very easy to use. In Godot 3.0,

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