Godot for AA/AAA game development - What's missing?
Mircosoft Game Dev
JANUARY 15, 2023
using data oriented algorithms to process the culling of objects and both secondary command buffers and automatic batching to efficiently submit the draw primitives. Creating games this way is, as a result, more challenging. The compatibility backend is based on OpenGL ES 3.0 / OpenGL 3.3 / WebGL 2.0 Large team VCS support.
Let's personalize your content