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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

using data oriented algorithms to process the culling of objects and both secondary command buffers and automatic batching to efficiently submit the draw primitives. Creating games this way is, as a result, more challenging. The compatibility backend is based on OpenGL ES 3.0 / OpenGL 3.3 / WebGL 2.0 Large team VCS support.

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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

In other engines, you have to provide many shader variants, mix HLSL with a metalanguage, error reporting is terrible and writing shaders is difficult in general. writing shaders is very easy! Visual scripting is ideal for non-programmers, or for programmers exposing behaviors to game designers, artists, etc. In Godot 3.0,

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