Godot 3.0 is out and ready for the big leagues
Mircosoft Game Dev
JANUARY 29, 2018
After more than 18 months of development, all Godot Engine contributors are proud to present our biggest release so far, Godot 3.0! Auto-tiling in tile maps. Just set up the probe bounds and do a fast pre-bake of static objects. For low-end systems or mobile devices, we provide a more classical lightmapping workflow.
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