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[Event Spotlight] How Mobile Game Developers Can Boost Engagement In The Casual Puzzle Genre With Competitive 1v1 Events

Game Refinery

If executed correctly, introducing new mechanics in this way can be an easy win, enabling developers to test out player preferences, broaden motivational appeal, boost user acquisition, and enhance player engagement – all without drastically altering the core gameplay.

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My Elephant in the Room, Part 1

Designer Notes

So, why should I go back to make a historical, tile-based 4X game? It somehow even won a Grammy award, for Baby Yetu, by my college roommate Christopher Tin, which was definitely not even on the radar when we developed the game. New borders would come from tile specialists and urban improvement. somewhere in the comments.

Tile 98
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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

Core: Handle corner cases for curve baking ( GH-69726 ). Editor: Add one-way indicator to tile collision editor ( GH-67283 ). Editor: Improve tile editor selection appearance ( GH-60892 ). Core: Add feature tags to signify engine float precision ( GH-69538 ). Editor: Fix autocomplete on functions returning variants ( GH-69897 ).

Beta 99
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The 2020 Holiday Shopping Guide for Board Game Lovers

Brand Game Development

Join my community of over 2,000 game developers, artists, and passionate creators. Tasty Humans is a 30-60 minute, tile-laying, pattern-building game for 1-4 players. Carcassonne is a tile-placement game in which the players draw and place a tile with a piece of southern French landscape on it. Are you excited?

Tile 130
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Accelerating Load Times for DirectX Games and Apps with GDeflate for DirectStorage

Nvidia

They are the bane of any developer trying to construct a seamless experience. They are the bane of any developer trying to construct a seamless experience. Now, developers have a better solution. NVIDIA collaborated with Microsoft and IHV partners to develop GDeflate for DirectStorage 1.1, Load times. Load times.

Tile 52
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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

Core: Handle corner cases for curve baking ( GH-69726 ). Editor: Add one-way indicator to tile collision editor ( GH-67283 ). Editor: Improve tile editor selection appearance ( GH-60892 ). Core: Add feature tags to signify engine float precision ( GH-69538 ). Editor: Fix autocomplete on functions returning variants ( GH-69897 ).

Beta 75
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Little Racer – 3D Art

The Knights of Unity

Aspects mentioned before had a huge impact on the game’s design and development and I’d like to explain why below. That greatly shortened the development process and also has a positive impact on the game’s performance. Every part must be set accordingly to the tiles, that size is 30x30x10. Their shapes vary a lot.

Art 52