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Joan Fons is hired to work on Godot's rendering

Mircosoft Game Dev

I'm happy to announce that, starting today, I will be working as a full-time Godot developer! I quickly felt at home and I started focusing on 3D editor and rendering contributions. Here you can see some screenshots: Comparison between no indirect lighting (top), and baked indirect lighting (bottom) in the TPS demo. finish line.

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Use Custom Render Pipeline to Enhance your Game Graphics - Guide to Cocos Cyberpunk Source Code

Cocos

This article will discuss the new feature of Cocos Creator, Custom Render Pipeline(CRP), and demonstrate how to apply the custom render pipeline already written in Cocos Cyberpunk to your own project. I hope to help everyone advance further in 3D game development. Ok, without further ado, let’s get started.

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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

All Godot contributors are delighted to release our latest milestone today, Godot 3.3 , after more than 7 months of development! While most development focus is on our upcoming Godot 4.0 x branch to develop and publish their games today , so it's important for us to keep giving Godot 3 users an improved gamedev experience.

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Dev snapshot: Godot 3.2.4 beta 3

Mircosoft Game Dev

While development keeps going at full speed towards Godot 4.0 (see Improved Web editor prototype and AudioWorklet support for multithreaded HTML5 builds. HTML5: Merged code for web editor prototype ( GH-42790 ). Rendering: Add fast approximate antialiasing (FXAA) to Viewport ( GH-42006 ). tinyexr 1.0.0, zstd 1.4.5).

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Dev snapshot: Godot 3.2.4 beta 2

Mircosoft Game Dev

While development keeps going at full speed towards Godot 4.0 (see Improved Web editor prototype and AudioWorklet support for multithreaded HTML5 builds (new in 3.2.4 HTML5: Merged code for web editor prototype ( GH-42790 ). Rendering: Add fast approximate antialiasing (FXAA) to Viewport ( GH-42006 ). tinyexr 1.0.0,

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Dev snapshot: Godot 3.2.4 beta 1

Mircosoft Game Dev

HTML5: Merged code for web editor prototype ( GH-42790 ). Rendering: Add fast approximate antialiasing (FXAA) to Viewport ( GH-42006 ). Rendering: Disable lights for objects with baked lighting ( GH-41629 ). YSort: Make rendering order more deterministic ( GH-42375 ). Physics: Various bug fixes for 2D and 3D.

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Dev snapshot: Godot 3.2.4 beta 4

Mircosoft Game Dev

While development keeps going at full speed towards Godot 4.0 (see see recent devblogs on GDScript typed instructions , Complex Text Layout , Tiles editor , documentation , and 2D rendering improvements !), Improved Web editor prototype and AudioWorklet support for multithreaded HTML5 builds. branch for the upcoming Godot 3.2.4.

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