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How Cookie Run Bakes its Monster Revenue

Deconstructor of Fun

System The system design of the game and the in-game stats balance demonstrate Devsisters’ high standards. The consistency in design logic and gameplay integrating multiple systems show players the wit and excellence in game design choices.

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My Elephant in the Room, Part 1

Designer Notes

Welcome to My Elephant in the Room: An Old World Design Postmortem. Here are the games that I’ve worked on. Spoiler alert: Civilization 3 and 4 are going to come up a lot in the presentation… I also do a podcast where I interview game designers about why they make games, so check it out if you have time for 4-hour interviews.

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How to Use Unity Cinemachine Virtual Cameras

Game Designing

In short, Unity Cinemachine opens up an entirely new world of opportunities for animation, game design and development, and directors working with virtual cameras. Some of the top entertainment and gaming developers in the world are turning to Unity, which is why Cinemachine can be so exciting for those creative types.

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The Story of Battlebit Remastered with Max Fink (theliquidhorse)

Game Dev Unchained

In fact, their team took a lot of inspiration from games like CS:GO and other tactical shooters, such as Battlefield. The philosophy behind this approach was to create an experience accessible to those with lower-end hardware, similar to how Riot Games designed Valorant to run on minimal specs.

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Deathloop deconstruction / design thoughts

Radiator Blog

This is similar to my tactics games writeup and Enderal (huge Skyrim mod) writeup where I spoil some interesting game designer / systems design things. I don't discuss much of the game narrative. I assume general game design knowledge but minimal Deathloop-specific knowledge.