Remove Balance Remove Communications Remove Game Developer Remove Prototyping
article thumbnail

How to Tell When Play-Testing Feedback is Useful or Not

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Play-testing is so critical in board game development that I’ve dedicated several articles to the subject. ” Need help on your board game? Click here.

Balance 130
article thumbnail

Tell Your Artist What You Want – Making Good Art Specs

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Great art is one of the most critical parts of a board game. As game developers, we have only a handful of tools at our disposal to help teach players what a game is about and how to play it. .”

Art 100
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

How to Work in a Team in the Board Game Industry

Brand Game Development

I’ve talked about the benefits and challenges of working alone in the board game industry. Yet I’m a bit of an odd beast in the board game development world since most people prefer to work in teams. Need help on your board game? You help balance out each others’ weaknesses.

article thumbnail

The Game Industry Has Spoken: Remote vs. Hybrid vs. On-Site

Deconstructor of Fun

Over half of the respondents (57%) work directly on game development. When it comes to what would increase already very high job satisfaction, pay is the primary driver (37%) with interesting projects (17.0%) and better work/life balance (14%%) trailing as the second and third factors. Likely both. But this is why we do surveys.

Games 98
article thumbnail

How to Design the Mechanics of Your Board Game

Brand Game Development

Board game development is a very individual process. Every single developer has different methods for creating their games. This article is the third of a 19-part suite on board game design and development. Need help on your board game? At that point, I’m getting close to a prototype.

Mechanics 130
article thumbnail

How To Play-Test the Rules of Your Board Game

Brand Game Development

Board game development is a very individual process. Every single developer has different methods for creating their games. This article is the sixth of a 19-part suite on board game design and development. Need help on your board game? Click this picture for some backstory! Public blind play tests.

Mechanics 130
article thumbnail

How to Play-Test the Mechanics of Your Board Game

Brand Game Development

Board game development is a very individual process. Every single developer has different methods for creating their games. This article is the fourth of a 19-part suite on board game design and development. Need help on your board game? How do you test game mechanics?

Mechanics 130