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How Rubber Duck Games developed a boss fight in Evil Wizard

Unity Blog

In this guest blog, the Rubber Duck Games team breaks down the journey to developing a boss fight for Evil Wizard – from design and prototyping to animation, testing, balancing, and finalizing the visual effects.

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AWS for Games to spotlight generative AI at GDC 2024

AWS Games

With the annual Game Developer Conference (GDC) just days away, Amazon Web Services (AWS) for Games is ramping up to host exciting technology demonstrations and programming focused on evolving industry trends, including generative artificial intelligence (AI).

AI 117
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Two engineers build the physics-driven engineering parody The Enjenir

PreMortem.Games

We effectively combined our love for gaming, our skills in the Unreal Engine, with our engineering profession. What originally started out as a treehouse building simulator prototype, slowly evolved as the duo gradually added different mechanics. “It Consequently, they’ve adopted a simple and low-poly visual style for the game.

Engine 127
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Board Game Fulfillment & Why it Matters on Day 1 of Game Development

Brand Game Development

In fact, fulfillment often determines how big games are and how many components can be included. Many game developers think about fulfillment only after their project is complete – and you can certainly get away with it! Need help on your board game? It’s a tough balancing act!

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Dean Gichukie’s studio Kunta Content delivers authentic African stories

PreMortem.Games

In 2021, Kunta Content won at the Africa Game Dev program, a game development training initiative sponsored by Epic MegaGrants and run by NetInfo. Subsequently, they entered the Spielfabrique program, a Franco-German accelerator for young game studios, securing funding from Ubisoft to enhance Hiru’s prototype.

Content 154
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The magical realism of Indonesia in the 90’s captured in A Space for the Unbound

PreMortem.Games

In the years that followed the team evolved into a game development studio, initially making games for Flash, HTLML5 and mobile, but now expanded to console development as well. A Space for the Unbound is their own developed IP. “We all at Mojiken love cats! Atma has to deal with his magical powers.

Art 104
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David Olamide’s joyous journey that led to an internship in his own company

PreMortem.Games

In addition, balancing his fifth year as a Computer Engineering student and a pivotal role at Avalon, an American-based software company was no small feat. While quenching his curiosity Olamide stumbled upon Encarta Kids, an enchanting encyclopedia brought to life through games, puzzles, and quizzes.

Balance 104