Remove Balance Remove Concepts Remove Game Development Remove Puzzle
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Game art vs game design: What is the difference?

Logic Simplified

Video game development is a collaborative process that involves various people with specialized skills. The two most critical roles in this process are game artists and designers. Since most of us are unaware of the process of creating a game, we usually confuse game design and game art as being the same.

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2021 Predictions #1 Puzzle Games Becomes the Top Grossing Genre on Mobile

Deconstructor of Fun

Mat Baker has been making mobile games for 15 years. Laura Taranto has 12 years experience in casual games and is a product advisor and puzzle game aficionado. Special thanks to Niek Tuerlings for the Merge Game insights. In casual games overall, puzzle games account for just over 50% of all revenue for 2020.

Puzzle 52
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Creating the Perfect Board Game Scoring System (Tasty Humans Pt. 2)

Brand Game Development

Creating a great scoring system in a board game can be a difficult process. Once you craft the basic concepts of your game and find the right mechanics to express them , you have to set rules. Scoring rules are among the most important, particularly in euro games. Need help on your board game? So how do you do it?

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Ways To Balance The Simplicity And Complexity In A Game

Big Games

The main aim of the game developers is to make sure the gaming app is engaging and interactive, whereby they can gain a larger user base and get a share in the marketplace. When we talk about building engaging and interactive mobile games, there are a few things that have to be considered while developing games.

Balance 52
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Starting a New Studio? Dream Team is All You Need!

Deconstructor of Fun

Industry peers asked me: “What games will you make?” “Do Do you have a concept in mind?” Will you make another puzzle game?”. Some of the puzzle games I’ve worked on. Puzzles are one of the biggest market categories and it continues to grow each year. A team is a constant balance to maintain.

Studios 52
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Game and UA Teams That Work Together, Grow Together

Deconstructor of Fun

This article is the last and, the most important piece of the “scaling” puzzle focusing on the nothing less than the game that is being promoted and the teams that are promoting it. Sometimes you can get too creative for your game ending up attracting effectively players who are not actually interested in your game.

Games 52
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2021 Predictions #2 Will the Hypercasual Party Ever Stop???

Deconstructor of Fun

Written by Michail Katkoff , games executive and founder of Deconstructor of Fun, and Niek Tuerlings , Senior Game Designer and author of popular game development blog Ludocious.com. This is in line with the current rise in popularity of games with the equally satisfying Merge mechanic in the puzzle genre.