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“Post-Balance” Cogmind Item Expansion

Grid Sage Games

Balancing Levers The idea of “post-balance” from this article’s title doesn’t mean no balance. On the contrary, as you probably know, Cogmind is big on balance , an emphasis achieved initially through adherence to carefully designed patterns and formulas.

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A dramatic design shift for Spellstorm

Keith Burgun

At different parts of the bridge there were investment tiles, so on a basic level the premise was kind of, “do I move to a relatively unsafe investment tile, or do I BUMP?” work, is that life is too short to spend months or years trying to get a game concept working. I’m really excited! The Value of Cards.

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Creating Hard Choices in Board Games (Tasty Humans Pt. 4)

Brand Game Development

That aspect being players dropping pieces into the monsters’ stomachs and strategically arranging them to maximize their overall “satisfaction” Monsters are eating adventurers with their stomachs being some kind of puzzle that you drop the adventurers into was the initial concept. That is an interesting decision.

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Zugzwang as a pole dance upward unto heaven

Radiator Blog

A broughlike is a variation on a roguelike named after designer Michael Brough , who has spoken before on his design patterns like square tiles, orthogonal movement, turn parity, glitching, limited info, simple maze designs, minimal resources. A dense randomized mini-chess puzzle where everything matters. L of semen for each one.

Code 52