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Predicting the Future of Supercell’s Brand New Studio

Deconstructor of Fun

TWiG #212 - Apple's New Price Points / Game Genre Taxonomy pt 2 / Nintendo's Mobile Strategy ? As the Supercell blog post stated a year ago, “ We are establishing this new team to pursue a specific goal: assemble and enable the best talent in North America to create what’s next across any platform, not just mobile. Subscribe here!

Studios 52
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2020 Predictions #9: Newcomers Will Reimagine Card Battlers

Deconstructor of Fun

Hearthstone - the leader of the category since it’s 2014 launch - fell 32% on mobile, struggling to retain players with the same old ranked ladder and struggling to monetize players with new game modes. Hearthstone lost on its home turf Hearthstone is no longer the biggest mobile card game in the US - it has been passed by Yu-Gi-Oh!

Mobile 52
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2021 Predictions #4 Contenders Throwdown for Supercell's Mid-Core Crown

Deconstructor of Fun

This makes the genre second largest on mobile in (outside key Asian markets) after Puzzle games. While today's Game of War is little more than a profitable legacy title, the game was pivotal to growing the 4X sub-genre to what it is today - a $5B sub-genre on mobile in the Western markets. Then Yu-Gi-Oh came along.

Mobile 52
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10 Years of Excellence - Deconstruction of Supercell

Deconstructor of Fun

Most mobile gaming companies bet on incremental innovation as their gateway to success. Instead, we think that Clans would have declined even without Clash Royale (albeit at a slower rate) due to the “law of gravity” that all mobile games face after launch and, therefore, that Clash Royale was net positive. Cover image: Talouselämä. #1

Puzzle 52
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Riot's Runeterra Declares War Against Blizzard's Hearthstone

Deconstructor of Fun

It is built for mobile but will first debut on PC. For the rest of this blog post, we’ll be giving you an in-depth look at Runeterra’s design and innovations as well as discussing the unique monetization strategy Riot has announced for Runeterra - which places hard spending caps on content acquisition - and the implications of that strategy.

Content 52
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Axie Infinity: Infinite Opportunity or Infinite Peril?

Deconstructor of Fun

The Sky Mavis team knows all this, which is why there are several new developments in the pipeline: a F2P version with (potentially) greater distribution, land, user-generated content, and more. That naturally makes balancing the SLP economy for long-term token sustainability even more important.