Remove Balance Remove Dev Remove Playtesting Remove Tile
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Board Game Pacing: Keeping Your Game Interesting (Tasty Humans Pt. 5)

Brand Game Development

So often, when we’re balancing our designs , it’s because we’re trying to nail down board game pacing. There is also an escalation in strategy as the players fill up their boards by acquiring more and more Leader tiles. They have just a single Leader tile and their monster’s unique “personal craving.”

Tile 130
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Creating Hard Choices in Board Games (Tasty Humans Pt. 4)

Brand Game Development

Players weren’t just drafting which tile they wanted most; they were also picking their turn order for the next round. Is it worth taking that better tile at the expense of picking last next round? It is much more interesting than if it was simply “which tile do you want most?” That is an interesting decision.

Tile 130
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Zugzwang as a pole dance upward unto heaven

Radiator Blog

A broughlike is a variation on a roguelike named after designer Michael Brough , who has spoken before on his design patterns like square tiles, orthogonal movement, turn parity, glitching, limited info, simple maze designs, minimal resources. A dense randomized mini-chess puzzle where everything matters.

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