Remove Balance Remove Editing Remove Playtesting Remove Racing
article thumbnail

Building a multiplayer game with Amazon GameSparks and Amazon GameLift

AWS Games

We’ll be using a sample game that you might be familiar with if you’ve played around with GameLift earlier: the Mega Frog Race Unity game that was first introduced on this AWS Game Tech blog a while ago. Another important part of session-based multiplayer games like Mega Frog Race is matchmaking. Game client – Unity.

Build 64
article thumbnail

Board Game Pacing: Keeping Your Game Interesting (Tasty Humans Pt. 5)

Brand Game Development

So often, when we’re balancing our designs , it’s because we’re trying to nail down board game pacing. Below, I have lightly edited the original work from his blog. Acquiring more Leader tiles gives the player more to try to balance. In playtesting, the time between turns has rarely been an issue.

Tile 130