article thumbnail

Building a multiplayer game with Amazon GameSparks and Amazon GameLift

AWS Games

We’ll be using a sample game that you might be familiar with if you’ve played around with GameLift earlier: the Mega Frog Race Unity game that was first introduced on this AWS Game Tech blog a while ago. Another important part of session-based multiplayer games like Mega Frog Race is matchmaking. Game client – Unity.

Build 64
article thumbnail

Codex: Past spec

Sirlin

There’s a myth about an ancient race that had powerful magic as well as advanced technology beyond even our own, but then they disappeared from the realm. They are now able to exist in our time, which shifts the balance of power in the realm significantly. They are called the Vortoss.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Call of Duty: Online is dead. Long live Call of Duty: Online!

Deconstructor of Fun

It launched to little fanfare in Korea but it became the de facto FPS standard in China thanks to a massive focus on continuous releases of new (and often left-field) modes (ranging from bike racing to ‘soccer with knives’) and extravagant, overpowered, expensive weapons and outfits catering to local taste.

Content 52
article thumbnail

Board Game Pacing: Keeping Your Game Interesting (Tasty Humans Pt. 5)

Brand Game Development

So often, when we’re balancing our designs , it’s because we’re trying to nail down board game pacing. Acquiring more Leader tiles gives the player more to try to balance. In playtesting, the time between turns has rarely been an issue. The Race to the Finish. But how do you do that?

Tile 130