Board Game Pacing: Keeping Your Game Interesting (Tasty Humans Pt. 5)
Brand Game Development
JULY 22, 2019
Below, I have lightly edited the original work from his blog. In playtesting, the time between turns has rarely been an issue. The Race to the Finish. This is an example of how simple playtesting of a change can trump what you, as the designer, “thinks” will be the effect. Need help on your board game?
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