article thumbnail

Board Game Pacing: Keeping Your Game Interesting (Tasty Humans Pt. 5)

Brand Game Development

Below, I have lightly edited the original work from his blog. In playtesting, the time between turns has rarely been an issue. The Race to the Finish. This is an example of how simple playtesting of a change can trump what you, as the designer, “thinks” will be the effect. Need help on your board game?

Tile 130
article thumbnail

Building a multiplayer game with Amazon GameSparks and Amazon GameLift

AWS Games

We’ll be using a sample game that you might be familiar with if you’ve played around with GameLift earlier: the Mega Frog Race Unity game that was first introduced on this AWS Game Tech blog a while ago. Another important part of session-based multiplayer games like Mega Frog Race is matchmaking. Game client – Unity. Unity 2020.3.

Build 64