Remove Balance Remove Fighting Remove Game Designer Remove Racing
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The RPG Report, and the worst things in RPGs

Keith Burgun

Anything with “evil race has come to the land” Demons, orcs, whatever, is all bad, because these are all stand in for “people” There is a way you can do it where it comes off as more of a “force of nature”, almost like a huge storm or something, which is an improvement. Bad FIGHT pacing.

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7 Ways to Drastically Improve Your LiveOps: Learning from Clockmaker

Deconstructor of Fun

Many game designers will instantly say: "How can we show the player the same thing? Yes, in an ideal world of paid games, this could be true: a unique gaming experience is played only once. This surprised us, as Clockmaker is a mystical game. They're not going to play it again.

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Why I’m bailing on Yakuza: Like a Dragon

Keith Burgun

I mean, you spend a LOT of time fighting in this game. One last thing about the combat: it is very poorly balanced. There’s several systems of collectible quest kind of things where you find an icon on the map, do a boring, easy fight, rinse and repeat. The quests are super commodified and boring. That would be bad.

Writing 52
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How Call of Duty Mobile left $100M on the Table

Deconstructor of Fun

At that time, Shenzhen-based Jade Studios created a massively multiplayer PC racing title for the Chinese market called QQ Speed. However, Tencent loves to make its internal developers fight over the same prize, even if it means making the same game twice. TiMi’s port of PUBG was called PUBG: Army Attack.

Mobile 52