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4 Lessons from Root for Aspiring Board Game Designers

Brand Game Development

Marquise de Cat rules the woodlands with an iron paw, forcing the woodland creatures to team up and fight back. Many games have come and gone on Kickstarter. Seem like a monster to balance? ” – sedlak87, 9/10 “Still, while there are a lot of four-player, asymmetrical games out there, I think this is the best.”

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4 Lessons from Spirit Island for Aspiring Board Game Designers

Brand Game Development

You and all the other players in the game play as Spirits who fight off the Invaders – basically, people who want to colonize your island. This is a nice change of pace from normal cooperative games because it adds a necessary element of stress that makes Spirit Island feel satisfying. Lightning’s Swift Strike.

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4 Lessons from Pandemic for Aspiring Board Game Designers

Brand Game Development

” reaction and it’s a lot easier to compete with 6% of games than it is to compete with 94% of games. Force players to balance tactics and strategy. Getting into the gameplay of Pandemic itself, you notice that the game creates all kinds of interesting decision points at every turn.

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The RPG Report, and the worst things in RPGs

Keith Burgun

It feels to me like most JRPGs – including every Final Fantasy game I’ve played – has enough “stuff” for a game about half the length that it is. Bad FIGHT pacing. Basically, players don’t want to fight the same fight over and over again. Feels like Software.

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How to Make Board Game Rules

Brand Game Development

This week while working on my current board game design, a lot of things have come into focus. Now it’s time to start tweaking board game rules. This is where board game design often becomes very tricky. Need help on your board game? Making Balanced & Clear Rules. Rules vs. Rulebooks.

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The Last Pile of Thoughts About Elden Ring, Promise

The Bottom Feeder

It's such a big, unique, popular game that not picking it apart a bit is game-writer malpractice. Even if you hate From Software games, and many do, if you care about game design as an art, it's worth a good look. The game is already huge. Fighting the same boss a few times is ok if the game is fun.

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Patreon October Updates

Sirlin

Codex is a new take on customizable card games. Though you might as well wait until next week because there will be a balance update within a week. Finally, we discuss what Geiger's moves will be in the Fantasy Strike fighting game. Last month, I offered early access to (physical) Codex cards.

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