Remove Balance Remove FPS Remove Mechanics Remove Prop
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Call of Duty: Online is dead. Long live Call of Duty: Online!

Deconstructor of Fun

The only examples of F2P shooters at scale were Korean (Crossfire) and Chinese (Assault Fire/Ni-Zhan), both focused on pay-to-win mechanics. It laid the FPS blueprint in the country and shaped the collective expectation of what an FPS was supposed to look and play like, similarly to what World of Warcraft did for MMORPGs.

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Deathloop deconstruction / design thoughts

Radiator Blog

This fighting game health mechanic is too fussy and unreliable for a busy shooter. They're small little bottles that blend-in with junk prop set dressing from a distance. and I think this balance tuning is intentional. no mind control) only 5 powers (+1 PvP only power). Limited regen (e.g. No hoarding / shopping trips.