Remove Balance Remove Game Designer Remove NPC Remove Terrain
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Item Variants and Randomization in Roguelikes

Grid Sage Games

A single run also doesn’t take too long (1~2 hours), so players have a chance to quickly start finding items they’ve never seen before, or only rarely, even after becoming pretty familiar with the game. Other types of NPCs can modify or convert other types of items. A TGGW inventory/equipment list.

Data 52
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The Lost Ark Has Found its Way

Deconstructor of Fun

Lost Ark outshines other MMO games because each element mentioned above is polished to the next level. Balancing relies heavily on gear, maps are crowded with question marks, Boss fights feature repetitive mechanisms. Though, all of these foibles could be found in other games as well. Let’s use the Witch class as an example.

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That Lonesome Valley as cowboy coin crusher

Radiator Blog

You can place this game in a tradition of walkie-talkie games like Firewatch or Wheels of Aurelia. Here my walking mechanic borrows some sensibility from Death Stranding, where terrain can seriously slow down the player's speed, so a skilled player should micro-optimize their route a little and avoid water / hills / obstacles.

Pixel 52