Remove Balance Remove Game Development Remove Mechanics Remove NPC
article thumbnail

The Future of Art & AI in Game Production

iXie gaming

As AI continues to advance, the future of art and AI in game development holds tremendous promise. In this article, we’ll explore the evolving relationship between art production and AI, discussing their potential impact on the gaming industry.

AI 52
article thumbnail

The Kristala Dev Blog - Issue #20

Astral Clock Tower Studios

[link] It's been awhile since we've unveiled a new character in Kristala.which is why we're super pumped to share the progress our 3D Character Designer, Bianca, has made on the Nisargan forest nymph NPC we've got in the works. Speaking of sprinting, Will found a better way to balance our sprinting/dodging control that uses the same button.

Dev 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

The Lost Ark Has Found its Way

Deconstructor of Fun

Lost Ark outshines other MMO games because each element mentioned above is polished to the next level. Balancing relies heavily on gear, maps are crowded with question marks, Boss fights feature repetitive mechanisms. Though, all of these foibles could be found in other games as well. registered users and 1.3M

article thumbnail

Warcraft Rumble - the ULTIMATE Deconstruction

Deconstructor of Fun

A 10-year gaming industry veteran, leading game development teams focused on free-to-play titles across mobile and PC. Summary Warcraft Rumble is an action-strategy game akin to Clash Royale but with a focus on single-player tower offense. Written by Christopher Brousseau.

Mobile 113
article thumbnail

Deconstructing Warcraft Rumble

Deconstructor of Fun

A 10-year gaming industry veteran, leading game development teams focussed on free-to-play titles across mobile and PC. Summary Warcraft Rumble, is an action-strategy game akin to Clash Royale but with a focus on single-player tower offense. Written by Christopher Brousseau.

Mobile 52
article thumbnail

Zugzwang as a pole dance upward unto heaven

Radiator Blog

For balance purposes, I limit the number of voyeurs in the maze, otherwise it can enter a deadlock where there's only voyeurs but no one for them to watch. Some players may try to guess an NPC's sexual mood based on stereotypes like muscular tops, skinny submissive twink bottoms, etc. L gain, cop attacks inflict a -1.0

Code 52