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Godot Showcase - Lumencraft developer talks about his experience

Mircosoft Game Dev

We are a small team working on our first team project, Lumencraft, which is released as I'm writing this. Since the path of a game developer is rarely straightforward, I ended up as an academic at the university doing PhD in skin cancer research, and as a part of not doing the PhD I started writing my own game engine.

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Rebalancing Cogmind

Grid Sage Games

Some roguelikes don’t strive for balance, but maintaining balance has always been important to me for Cogmind, since it fits better with my vision for this type of game, heavy on tough, complex, and consequential decision-making at multiple strategic and tactical levels. Exiles Prototypes. ASCII art for Exiles prototypes.

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That Lonesome Valley as cowboy coin crusher

Radiator Blog

Back in 2019 I made an unfinished prototype for a Gay Western game jam to contemplate the anniversary of influential gay cowboy film Brokeback Mountain (2005). Balancing the weight of each system was difficult. Like many game prototypes, my initial sheepherding test began as something much grander and more complicated.

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