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Dean Gichukie’s studio Kunta Content delivers authentic African stories

PreMortem.Games

At 9, he ventured into writing compositions, then graduated to writing novels, inspired by a friend working on a novel. Writing and Storytelling During primary school, Dean had English teachers who encouraged his imagination for writing and storytelling. One of the stories I wrote was a game. That game is now Hiru.”

Content 152
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Unique blend of genres in haunting fishing adventure Dredge by Black Salt Games

PreMortem.Games

They wanted to break away and create something different, so they started prototyping game ideas to work on. “We Dredge was one of the game ideas that we prototyped very early on. This allowed us to solidify our narrative over time instead of being rigidly prescriptive from the start and writing ourselves into a corner.

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Unique blend of genres in haunting fishing adventure Dredge by Black Salt Games

PreMortem.Games

They wanted to break away and create something different, so they started prototyping game ideas to work on. “We Dredge was one of the game ideas that we prototyped very early on. This allowed us to solidify our narrative over time instead of being rigidly prescriptive from the start and writing ourselves into a corner.

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Solo dev Jonathan Barbosa Dijkstra “Learning new skills is a great motivator”

PreMortem.Games

It usually starts with a ‘think pad’, which is basically just a google doc where I write down anything to do with a specific game concept. If I’m happy with this design, I’ll prototype it and test that prototype. And generally I maintained a pretty healthy work life balance for the most part of it.

Dev 104
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How to Tell When Play-Testing Feedback is Useful or Not

Brand Game Development

The most important rule is write down all the feedback you receive during play-testing. Some objectives I’ve used for testing Highways & Byways are “make sure Byway Cards communicate the location of roads clearly” and “gather data on the balance of Event Cards.” Chugging right along in play-testing.

Balance 130
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The Game Industry Has Spoken: Remote vs. Hybrid vs. On-Site

Deconstructor of Fun

When it comes to what would increase already very high job satisfaction, pay is the primary driver (37%) with interesting projects (17.0%) and better work/life balance (14%%) trailing as the second and third factors. Although I am surprised of pay is so important for increased happiness. But this is why we do surveys.

Games 98
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Tell Your Artist What You Want – Making Good Art Specs

Brand Game Development

Sending this document along with the latest prototype of your game gives artists a ton of information to work with. I still want to get some more play testing done before I start writing these. Once you’re done writing all this, you’re in good shape. I send that to the artist with a copy of my latest prototype.

Art 100