Dev snapshot: Godot 3.6 beta 2
Mircosoft Game Dev
MAY 25, 2023
Another beta build for Godot 3.6, implementing important bug fixes and some new features for existing games in production.
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Mircosoft Game Dev
JANUARY 13, 2023
beta 11 , we found a lot of regressions – as we expected! As the pace intensifies in the lead-up to the first Release Candidate, we decided to make more frequent beta snapshots for testing. when dealing with PackedArrays) which many beta 11 users experienced ( GH-71228 ). NET 6 build (C#, GDScript, GDExtension).
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Mircosoft Game Dev
DECEMBER 1, 2022
has been in beta for over two months , and the overall feature completeness, stability and usability have improved a lot during that time. Some big changes in this beta: Android: Enable GLES3 support ( GH-69355 ). GDScript: Loads of follow-up improvements to recent fixes in beta 5 and 6. NET 6 build (C#, GDScript, GDExtension).
Mircosoft Game Dev
JANUARY 10, 2023
beta releases. We took a bit longer to prepare this beta as there were a number of fairly big GDScript refactoring PRs (needed to fix many bugs), which we wanted to merge all at once. As such we expect that this beta 11 might introduce some new GDScript regressions, which we'll aim to fix for beta 12 next week.
Mircosoft Game Dev
NOVEMBER 23, 2022
has been in beta for a little over two months , and the overall feature completeness, stability and usability have improved a lot during that time. This beta 6 includes a few big changes which may interest a lot of users: GDScript cyclic reference issues begone! beta with their Scatter addon. What's new. Requires.NET SDK 6.0
Mircosoft Game Dev
DECEMBER 9, 2022
has been in beta for over two months , and the overall feature completeness, stability and usability have improved a lot during that time. beta in general, have a look at the detailed release notes for 4.0 In this blog post, we will only cover the main changes since the previous beta release.
Mircosoft Game Dev
JANUARY 25, 2023
The beta snapshots cadence allows us to better measure the overall stability and quickly catch regressions, especially when a lot of features are worked on at the same time. This beta includes quite a few big changes which may interest a lot of users: Add support for Unicode identifiers in GDScript and Expression ( GH-71676 ).
Mircosoft Game Dev
DECEMBER 23, 2022
betas for over three months now, and we are glad to see it get more stable and usable every week. Every beta release so far has included a lot of fixes in one or more key areas, and the next major version of the engine starts to finally look complete. beta, with the process covered in this devlog. Happy holidays! What's new.
Mircosoft Game Dev
JANUARY 20, 2023
Release Candidate on the horizon we continue to release beta snapshots frequently and relentlessly! This beta includes a few big changes which may interest a lot of users: Fixes to CanvasItem draw methods to better handled lines of different widths and filled rectangles ( GH-41239 , GH-71623 , GH-71679 ). With the first Godot 4.0
Mircosoft Game Dev
JANUARY 27, 2023
The beta snapshots cadence allows us to better measure the overall stability and quickly catch regressions, especially when a lot of features are worked on at the same time. This beta includes quite a few big changes which may interest a lot of users: Make AnimatedSprite’s playback API consistent with AnimationPlayer ( GH-71907 ).
Mircosoft Game Dev
DECEMBER 19, 2022
has been in beta for over three months , and the overall feature completeness, stability and usability have improved a lot during that time. beta in general, have a look at the detailed release notes for 4.0 In this blog post, we will only cover the main changes since the previous beta release. Bug reports. specifically.
Mircosoft Game Dev
JANUARY 13, 2023
beta 11 , we found a lot of regressions – as we expected! As the pace intensifies in the lead-up to the first Release Candidate, we decided to make more frequent beta snapshots for testing. when dealing with PackedArrays) which many beta 11 users experienced ( GH-71228 ). NET 6 build (C#, GDScript, GDExtension).
Mircosoft Game Dev
JANUARY 10, 2023
beta releases. We took a bit longer to prepare this beta as there were a number of fairly big GDScript refactoring PRs (needed to fix many bugs), which we wanted to merge all at once. As such we expect that this beta 11 might introduce some new GDScript regressions, which we’ll aim to fix for beta 12 next week.
Mircosoft Game Dev
DECEMBER 23, 2022
betas for over three months now, and we are glad to see it get more stable and usable every week. Every beta release so far has included a lot of fixes in one or more key areas, and the next major version of the engine starts to finally look complete. beta, with the process covered in this devlog. Happy holidays! What’s new.
Mircosoft Game Dev
DECEMBER 19, 2022
has been in beta for over three months , and the overall feature completeness, stability and usability have improved a lot during that time. beta in general, have a look at the detailed release notes for 4.0 In this blog post, we will only cover the main changes since the previous beta release. Bug reports. specifically.
Mircosoft Game Dev
SEPTEMBER 29, 2022
beta 1 two weeks ago! But the "1" in beta 1 means that it's only the first step of the journey, and like for the alpha phase, we're going to release new beta snapshots roughly every other week. So here's beta 2! This beta 2 is not only bugfixes though! We released Godot 4.0 Jump to the Downloads section.
Mircosoft Game Dev
NOVEMBER 4, 2022
beta 1 in September, and that was a big milestone on our journey to finalize our next major release – be sure to check out that blog post if you haven't yet, for an overview of some of the main highlight of Godot 4.0. We're now at beta 4, slightly delayed as I was on holiday, but all the more interesting to try out. Bug reports.
Mircosoft Game Dev
JANUARY 13, 2022
So we're starting the beta testing phase with this already significant set of changes, and we'll have frequent beta builds to polish them for the stable release. Some more features are still being worked on and will be included in future beta builds. Mono build (C# support + all the above). Bug reports.
Mircosoft Game Dev
DECEMBER 1, 2022
has been in beta for over two months , and the overall feature completeness, stability and usability have improved a lot during that time. Some big changes in this beta: Android: Enable GLES3 support ( GH-69355 ). GDScript: Loads of follow-up improvements to recent fixes in beta 5 and 6. NET 6 build (C#, GDScript, GDExtension).
Mircosoft Game Dev
APRIL 15, 2022
stable release with a fourth beta snapshot! alpha builds , we're trying to release 3.5 beta builds every other week to ensure that new features can be tested, bugs can be reported and bugfixes can be validated. The previous beta 3 introduced a brand new Android editor port! Like with 4.0 Highlights.
Mircosoft Game Dev
DECEMBER 9, 2022
has been in beta for over two months , and the overall feature completeness, stability and usability have improved a lot during that time. beta in general, have a look at the detailed release notes for 4.0 In this blog post, we will only cover the main changes since the previous beta release.
Mircosoft Game Dev
JANUARY 7, 2021
This new beta 5 comes with 4 weeks' worth of bugfixes and enhancements over the previous dev snapshots, as well as some nice new features. In particular, this build adds WebXR support for VR games! You can try it live with the online version of the Godot editor updated for this beta. WebXR support for VR games (new in beta 5).
Mircosoft Game Dev
NOVEMBER 27, 2020
This new beta 3 build comes shortly after last week's beta 2 to fix some of the regressions and bugs reported against that release. The only big change is that the classical build for macOS is now a universal binary, with both x86_64 and arm64 architectures included (to support the new ARM-based Apple M1 chip natively).
Mircosoft Game Dev
MARCH 15, 2022
alpha builds and maintenance releases for the stable branch ( 3.4.3 , 3.4.4 beta 2 should be worth the wait! This is a big update with close to 350 commits from 82 contributors since the previous beta! This is a big update with close to 350 commits from 82 contributors since the previous beta! Bug reports.
Mircosoft Game Dev
NOVEMBER 23, 2022
has been in beta for a little over two months , and the overall feature completeness, stability and usability have improved a lot during that time. This beta 6 includes a few big changes which may interest a lot of users: GDScript cyclic reference issues begone! beta with their Scatter addon. What’s new. Requires.NET SDK 6.0
Mircosoft Game Dev
JANUARY 3, 2020
Right, yet another beta build, but this one is so much closer to the release candidate ;). More seriously, we are quite happy with the current state of the master branch and a lot of important bug fixes have been made since the previous beta 4. For changes since the last beta build, see the list of commits.
Mircosoft Game Dev
MARCH 30, 2022
stable release with a third beta snapshot! alpha builds , we're trying to release 3.5 beta builds every other week to ensure that new features can be tested, bugs can be reported and bugfixes can be validated. This is a big update with close to 350 commits from 82 contributors since the previous beta!
Mircosoft Game Dev
DECEMBER 11, 2020
This new beta 4 adds a new round of bugfixes and enhancements over the previous dev snapshots, as well as some nice new features. In particular, this build adds optional GDNative support to the HTML5 target , on top of the pre-existing optional multithreading support. Additionally, beta 4 adds support for MP3 loading and playback !
Mircosoft Game Dev
MAY 3, 2022
stable release with a fifth beta snapshot! alpha builds , we're trying to release 3.5 beta builds every other week to ensure that new features can be tested, bugs can be reported and bugfixes can be validated. and included in this beta are: Asynchronous shader compilation + caching (ubershader) ( GH-53411 ).
Mircosoft Game Dev
JANUARY 11, 2020
After a very busy week with many important bug fixes (plus a bunch of low risk enhancements and a lot of documentation updates), here's Godot 3.2 As mentioned in the previous post , we're close to the Release Candidate stage and I hesitated to name this build as such. For changes since the last beta build, see the list of commits.
Mircosoft Game Dev
JANUARY 16, 2021
With this beta 6 build, there are several recently merged changes that will require heavy testing to be stabilized before 3.2.4-stable: In this beta, the dynamic BVH is the default option for both physics and rendering. and included in this beta are: Android App Bundle and subview embedding support. Highlights.
Mircosoft Game Dev
SEPTEMBER 29, 2022
beta 1 two weeks ago! But the “1” in beta 1 means that it’s only the first step of the journey, and like for the alpha phase, we’re going to release new beta snapshots roughly every other week. So here’s beta 2! This beta 2 is not only bugfixes though! We released Godot 4.0 Jump to the Downloads section.
Mircosoft Game Dev
NOVEMBER 4, 2022
beta 1 in September, and that was a big milestone on our journey to finalize our next major release – be sure to check out that blog post if you haven’t yet, for an overview of some of the main highlight of Godot 4.0. We’re now at beta 4, slightly delayed as I was on holiday, but all the more interesting to try out. Bug reports.
Mircosoft Game Dev
OCTOBER 21, 2020
It focused mostly on fixing bugs and therefore we were somewhat conservative on what could be merged before the release. This first beta build already includes a number of them which have been worked on by core contributors, with notable mentions to: Android App Bundle and subview embedding support. CSG: Various bug fixes.
Mircosoft Game Dev
NOVEMBER 18, 2020
Adding to the first beta version from last month ago, we now have even more great features coming in 3.2.4: Improved Web editor prototype and AudioWorklet support for multithreaded HTML5 builds (new in 3.2.4 And there's even more in the works that will be included in future beta builds. CSG: Various bug fixes.
Mircosoft Game Dev
MAY 22, 2020
release with bug fixes in 3.2.1 , we're now looking at integrating some new features that didn't make it into the 3.2 We already had two betas , and here's the next round with Godot 3.2.2 Fix for the dangling Variant bug , kudos to Pedro ( RandomShaper ). stable, which is why we publish this beta build now.
Mircosoft Game Dev
DECEMBER 17, 2019
Update 2019-12-21 @ 10:00 UTC: Two packaging issues have been fixed with the Mono builds: The Mono export templates.tpz lacked the Windows and Unix-specific base class libraries, so it was not possible to export Linux/macOS binaries from Windows and the other way around. Mono: Fix class parser bug with 'where T : struct' ( GH-34334 ).
Mircosoft Game Dev
JUNE 5, 2020
This beta 4 fixes some regressions and adds more bug fixes to make the upcoming release even better. Fix for the dangling Variant bug , kudos to Pedro ( RandomShaper ). stable, which is why we publish this beta build now. It should be safe to test this build directly with pre-existing projects made with Godot 3.2.x.
Mircosoft Game Dev
NOVEMBER 22, 2019
The Mono binaries in this beta appear not to work properly on Windows and macOS, so unless you're running Linux, it is recommended to stay with 3.2 beta 1 or compile from the master branch if you use C#. If you don't use C#, the classical build still works as usual. We published a first beta build for Godot 3.2
Mircosoft Game Dev
NOVEMBER 6, 2019
After three well-tested and quite stable alpha builds, we're now ready to enter the beta stage for the upcoming Godot 3.2 beta 1 as our next iteration, fixing various issues from previous builds. For changes since the last alpha build, see the list of commits. Mono build (C# support + all the above).
Mircosoft Game Dev
DECEMBER 4, 2019
Again close to two weeks since beta 2 , time runs fast! Many fixes have been made in the master branch since then, so it's time for a new build with Godot 3.2 With beta 2, we upgraded Mono to version 6.6.0 beta 1 , or wait for 3.2 beta 4 which should have fixed Mono 6.x development build. Bug reports.
Mircosoft Game Dev
MAY 7, 2020
release with bug fixes in 3.2.1 , we're now looking at integrating some new features that didn't make it into the 3.2 We published a first beta a few weeks ago, and here's the next round with Godot 3.2.2 Fix for the dangling Variant bug , kudos to Pedro ( RandomShaper ) ( added in 3.2.2 Fix for the dangling Variant bug.
Mircosoft Game Dev
MARCH 1, 2019
stable, we plan to release beta builds frequently to have broad testing on the latest fixes and spot any regression. beta 10 with 70 commits made since beta 9 a few days ago. beta 9 and 3.1 This beta is built from commit e930fb9. beta 6 is that the Windows binaries are now properly code signed.
Mircosoft Game Dev
FEBRUARY 26, 2019
stable, we plan to release beta builds frequently to have broad testing on the latest fixes and spot any regression. beta 8 with close to 50 commits made since beta 7 a few days ago. beta 7 and 3.1 This beta is built from commit a32b26d. This will be fixed shortly in beta 9. Bug reports.
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