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new Quake map: "Taught By Thirst" for Remix Jam

Radiator Blog

Taught By Thirst is a new Mesoamerican themed single player Quake map that I made for Remix Jam , a 3 week community level design event where we all adapted multiplayer maps from other games for Quake. It was added to the map cycle early on in CS Beta 6.5 They are still key areas for gameplay with major fights.

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new Quake map: Tell Me It's Raining

Radiator Blog

I also tried to tackle another design weakness of mine -- I rely a lot on fights with shotguns. But giving the player some of the most powerful weapons in the game, right from the beginning, quickly led to pacing problems. Compared to that, a big horde in an open space has more replay value and survives the dev grind a bit better.

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Rebalancing Cogmind

Grid Sage Games

Cogmind began its life as a 7DRL , and a portion of items designed back when the game was overall a very different environment didn’t evolve at the same pace. Beta 11 added six new artifacts though, with even cooler (but balanced :P) effects, so that makes up for it ;). That would be bad :P.

Balance 52
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Garrisons 2.0

Grid Sage Games

In the time since Garrisons were added, however, a combination of relevant changes to the game started putting pressure on their original design: Many more full branch maps were added, along with factions, each with their own enticing reasons to visit them compared to the weaker incentives for entering a Garrison.

Beta 52
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The Scrap Engine

Grid Sage Games

The main drawback is clearly the massive heat generation, which had me running multiple cooling systems and/or injectors, and still sometimes backing off from larger fights to cool down. Any big new feature is likely to need some UI love, so for proper testing including game feel and convenience I added a few new relevant interface bits.

Engine 52